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Update to rust-gpu main #297

Update to rust-gpu main

Update to rust-gpu main #297

Workflow file for this run

on:
push:
branches:
- main
tags:
- "*"
pull_request:
name: CI
jobs:
lint:
name: Lint
runs-on: ubuntu-latest
env:
CARGO_TARGET_X86_64_UNKNOWN_LINUX_GNU_LINKER: cc
RUSTFLAGS:
steps:
- uses: actions/checkout@v2
- uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
# make sure all code has been formatted with rustfmt
- name: check rustfmt
run: |
rustup component add rustfmt
cargo fmt -- --check --color always
# run clippy to verify we have no warnings
- run: cargo fetch
- name: cargo clippy
run: |
rustup component add clippy
cargo clippy --all-targets -- -D warnings
test:
name: Test
strategy:
matrix:
os: [ubuntu-latest, windows-latest]
runs-on: ${{ matrix.os }}
env:
CARGO_TARGET_X86_64_UNKNOWN_LINUX_GNU_LINKER: cc
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER: link.exe
RUSTFLAGS:
steps:
- uses: actions/checkout@v2
- uses: actions-rs/toolchain@v1
with:
toolchain: stable
override: true
- run: cargo fetch
- name: cargo test build
# Note the use of release here means longer compile time, but much
# faster test execution time. If you don't have any heavy tests it
# might be faster to take off release and just compile in debug
run: cargo build --tests
- name: cargo test
run: cargo test