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Update CHANGELOG.md
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Signed-off-by: Luke Bermingham <1215582+lukehb@users.noreply.github.com>
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lukehb committed Sep 11, 2023
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Expand Up @@ -4,10 +4,16 @@ The changelog is a summary of commits between releases of Unreal Engine.

As a reminder each UE-X branch/tag in this repository corresponds to a version of Unreal Engine.

## [UE 5.3 (Coming soon)](https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.3)
Coming soon...
## [UE 5.3 (Current)](https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.3)

## [UE 5.2 (Current)](https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.2)
### Enhancements
- Upgrade 5.2 to 5.3 in libraries, docs, log messages, build pipelines by @lukehb in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/262

### Bug fixes
- Fix iOS touch when settings panel is open by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/274
- Include create, reconnect, and update events (with associated tests) by @jibranabsarulislam in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/273

## [UE 5.2](https://github.com/EpicGames/PixelStreamingInfrastructure/commits/UE5.2)

### Features
- Added minimal sample React implementation by @hmuurine in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/159
Expand All @@ -18,6 +24,12 @@ Coming soon...
- Added experimental support for WebXR based experiences by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/85

### Docs
- New general docs page/ToC + new security page. by @MWillWallT in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/254
- Update README to mention container images require being part of Epic's Github org by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/248
- Update platform_scripts readme.md to explain the different scripts by @lukehb in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/224
- Improve signalling Server readme @DenisTensorWorks in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/223
- Adding microphone feature documentation for UE5.2 by @DenisTensorWorks in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/228
- Adding microphone feature documentation by @DenisTensorWorks in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/208
- Added new general docs page/ToC + new security page. by @MWillWallT in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/254
- Settings Panel Documentation by @MWillWallT in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/135
- Customised Pixel Streaming Player Page by @MWillWallT in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/90
Expand All @@ -29,6 +41,14 @@ Coming soon...
- Update Docs to remove broken links by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/122

### Enhancements
- Add repository health status in the form of Github badges table on readme.md by @lukehb in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/265
- Re-enable iOS and iPadOS fullscreen by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/266
- Changed forwarded logs to Cyan, added warning for missing playerId by @StomyPX in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/253
- Added "media-playout" to prevent spam in Aggregated Stats by @chasse20 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/232
- Added 'stat PixelStreamingGraphs' to showcase frontend #229 by @devrajgadhvi in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/238
- Bump socket.io-parser from 4.2.2 to 4.2.4 in /Matchmaker by @dependabot in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/244
- Bump engine.io from 6.4.0 to 6.4.2 in /Matchmaker by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/220
- Allow inheritance of webrtcPlayerController and webXrController by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/209
- Pass command line args when calling run_local.bat by @lukehb in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/109
- Customize frontend styles through UI API by @hmuurine in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/133
- Force URL param settings when receiving initial application settings by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/134
Expand Down Expand Up @@ -57,6 +77,10 @@ Coming soon...
- Replaced hardcoded log path with given parameter path by @Mirmidion in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/39

### Bug fixes
- Fixed viewport resizing not always working due to improperly calling timer. by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/247
- Fixed hovering mouse mode set in URL being overridden on refresh. by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/246
- Fixed matchmaker directing users to http when the signalling server is using https by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/245
- Fixed reconnects will be attempted even when a disconnect is triggered by afk timeout by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/215
- Fixed datachannels not working when using the SFU by @mcottontensor in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/137
- Fixed SFU having clashing datachannel/stream ids, now using mediasoup's internal stream ids for SCTP by @StomyPX in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/129
- Fixed controller indices from multiple peers would clash by @Belchy06 in https://github.com/EpicGames/PixelStreamingInfrastructure/pull/165
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