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Belchy06
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Jul 18, 2023
The player count currently just tracks the number of players that connect to the signalling server. With the ability to handle multiple streamers now this count may be misleading if there are multiple streamers connected. |
Hmm, good point. I think with that fact there may need to be some more though put into this. That being said, I think we can get this landed and look to moving to players per stream as part of the great signalling server refactor. Thoughts? |
Yeah landing this can still be of use. We will just need an enhancement issue added to track the players per stream work. |
mcottontensor
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Jul 18, 2023
github-actions bot
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(cherry picked from commit 6bdbf50)
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(cherry picked from commit 6bdbf50)
💚 All backports created successfully
Questions ?Please refer to the Backport tool documentation and see the Github Action logs for details |
Belchy06
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(cherry picked from commit 6bdbf50) Co-authored-by: William Belcher <william.belcher@xa.epicgames.com>
Belchy06
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(cherry picked from commit 6bdbf50) Co-authored-by: William Belcher <william.belcher@xa.epicgames.com>
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Relevant components:
Problem statement:
Player count information is simply logged to the developer console but is never shown in any UI, making it harder for non-technical users to view this information as reported in #302
Solution
Add a new
playerCount
event that user's can listen to. By default, UI Library will listen for this event and update the value in the stats panel.