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Missed some 5.3 references and updating package-lock #365

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Sep 13, 2023
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20 changes: 10 additions & 10 deletions Frontend/ui-library/package-lock.json

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2 changes: 1 addition & 1 deletion Frontend/ui-library/src/Application/Application.ts
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ import {
import { FullScreenIconBase, FullScreenIconExternal } from '../UI/FullscreenIcon';
import {
DataChannelLatencyTestResult
} from "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3/types/DataChannel/DataChannelLatencyTestResults";
} from "@epicgames-ps/lib-pixelstreamingfrontend-ue5.4/types/DataChannel/DataChannelLatencyTestResults";


/**
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4 changes: 2 additions & 2 deletions Frontend/ui-library/src/UI/DataChannelLatencyTest.ts
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
// Copyright Epic Games, Inc. All Rights Reserved.

import { Logger } from '@epicgames-ps/lib-pixelstreamingfrontend-ue5.3';
import { Logger } from '@epicgames-ps/lib-pixelstreamingfrontend-ue5.4';
import {
DataChannelLatencyTestResult
} from "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3/types/DataChannel/DataChannelLatencyTestResults";
} from "@epicgames-ps/lib-pixelstreamingfrontend-ue5.4/types/DataChannel/DataChannelLatencyTestResults";

/**
* DataChannel Latency test UI elements and results handling.
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2 changes: 1 addition & 1 deletion Frontend/ui-library/src/UI/StatsPanel.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ import { InitialSettings, Logger, PixelStreaming } from '@epicgames-ps/lib-pixel
import { AggregatedStats } from '@epicgames-ps/lib-pixelstreamingfrontend-ue5.4';
import { MathUtils } from '../Util/MathUtils';
import {DataChannelLatencyTest} from "./DataChannelLatencyTest";
import {PixelStreamingSettings} from "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3/types/DataChannel/InitialSettings";
import {PixelStreamingSettings} from "@epicgames-ps/lib-pixelstreamingfrontend-ue5.4/types/DataChannel/InitialSettings";

/**
* A stat structure, an id, the stat string, and the element where it is rendered.
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