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Fix: Preferred codec selector causes no stream if application launched without -PixelStreamingNegotiateCodecs #83

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merged 1 commit into from
Feb 9, 2023

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Belchy06
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@Belchy06 Belchy06 commented Feb 9, 2023

This was due to the codec preference array only containing a single (the preferred) codec.

Now, we set the preferred codec to be the first in the array with the remaining browser supported codecs coming after.

@Belchy06 Belchy06 added the bug Something isn't working label Feb 9, 2023
@Belchy06 Belchy06 requested a review from lukehb February 9, 2023 03:43
@Belchy06 Belchy06 self-assigned this Feb 9, 2023
@Belchy06 Belchy06 changed the title Fix: Preferred codec selector causes no stream if application launched with -PixelStreamingNegotiateCodecs Fix: Preferred codec selector causes no stream if application launched without -PixelStreamingNegotiateCodecs Feb 9, 2023
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Perfect

@lukehb lukehb merged commit 84d26f1 into EpicGames:master Feb 9, 2023
lukehb added a commit that referenced this pull request Feb 9, 2023
…rred codec (#83) (#84)

Co-authored-by: William Belcher <william.belcher@xa.epicgames.com>
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