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Mouse movement accumulation is broken #538

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alice-i-cecile opened this issue Jun 10, 2024 · 4 comments · Fixed by #543
Closed

Mouse movement accumulation is broken #538

alice-i-cecile opened this issue Jun 10, 2024 · 4 comments · Fixed by #543
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@alice-i-cecile
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Version

Just after a513ad0

What you did

Many tests are failing. See https://github.com/Leafwing-Studios/leafwing-input-manager/actions/runs/9452237797/job/26034969670?pr=534

This isn't particularly suprising: this code was always very jank and fragile.

@alice-i-cecile alice-i-cecile added the bug Something isn't working label Jun 10, 2024
alice-i-cecile added a commit that referenced this issue Jun 10, 2024
@alice-i-cecile alice-i-cecile added this to the Trait-driven design milestone Jun 10, 2024
@alice-i-cecile
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This was broken in the Bevy 0.14 port. I'm pretty sure that this is just tech debt from the terrible existing hack biting us. This should be rewritten from scratch.

alice-i-cecile added a commit that referenced this issue Jun 10, 2024
* Reimplement keyboard inputs

* Update document

* Migrate to new input processors and refactor the trait

* Implement mouse inputs

* Prefer `FromIter<*AxisProcessor>` over `From<Vec<*AxisProcessor>>`

* Implement `GamepadButtonType` and `GamepadAxisType`

* Add a `pipeline` method to create input processing pipelines

* Typo

* Replace old `UserInput` and `InputKind` with the new ones

* RELEASES.md

* Fix clashing inputs

* Typo

* Docs

* Rename

* Docs

* Docs

* RELEASES.md

* Fix wrong gamepad button value

* Rename `InputChord::from_multiple` to `new`

* Fix ci

* Simple compiler fixes

* Fix modifier import

* Fix bevy_egui dep

* Ignore and fix failing tests

#538

* Reuse try_apply logic

---------

Co-authored-by: Shute052 <sinoctis@163.com>
@alice-i-cecile
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There's a good chance that this has the same root cause as bevyengine/bevy#13758, but I think we should be able to fix this without the associated fix by simply writing this code correctly.

@alice-i-cecile
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https://github.com/bevyengine/bevy/commits/release-0.14.0/crates/bevy_ecs/src/event.rs This is the relevant history of the event files: nothing else is plausible.

@alice-i-cecile
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accumulate_mouse_movement and accumulate_wheel_movement are the offending functions. They're just iterating through all the events. This is ultimately caused by the mouse_wheel and mouse_motion fields on InputStreams not being populated correctly in collect_events_cloned.

github-merge-queue bot pushed a commit to bevyengine/bevy that referenced this issue Jun 12, 2024
…13808)

# Objective

As discovered in
Leafwing-Studios/leafwing-input-manager#538,
there appears to be some real weirdness going on in how event updates
are processed between Bevy 0.13 and Bevy 0.14.

To identify the cause and prevent regression, I've added tests to
validate the intended behavior.
My initial suspicion was that this would be fixed by
#13762, but that doesn't seem to
be the case.

Instead, events appear to never be updated at all when using `bevy_app`
by itself. This is part of the problem resolved by
#11528, and introduced by
#10077.

After some investigation, it appears that `signal_event_update_system`
is never added using a bare-bones `App`, and so event updates are always
skipped.

This can be worked around by adding your own copy to a
later-in-the-frame schedule, but that's not a very good fix.

## Solution

Ensure that if we're not using a `FixedUpdate` schedule, events are
always updated every frame.

To do this, I've modified the logic of `event_update_condition` and
`event_update_system` to clearly and correctly differentiate between the
two cases: where we're waiting for a "you should update now" signal and
where we simply don't care.

To encode this, I've added the `ShouldUpdateEvents` enum, replacing a
simple `bool` in `EventRegistry`'s `needs_update` field.

Now, both tests pass as expected, without having to manually add a
system!

## Testing

I've written two parallel unit tests to cover the intended behavior:

1. Test that `iter_current_update_events` works as expected in
`bevy_ecs`.
2. Test that `iter_current_update_events` works as expected in
`bevy_app`

I've also added a test to verify that event updating works correctly in
the presence of a fixed main schedule, and a second test to verify that
fixed updating works at all to help future authors narrow down failures.

## Outstanding

- [x] figure out why the `bevy_app` version of this test fails but the
`bevy_ecs` version does not
- [x] figure out why `EventRegistry::run_updates` isn't working properly
- [x] figure out why `EventRegistry::run_updates` is never getting
called
- [x] figure out why `event_update_condition` is always returning false
- [x] figure out why `EventRegistry::needs_update` is always false
- [x] verify that the problem is a missing `signal_events_update_system`

---------

Co-authored-by: Mike <mike.hsu@gmail.com>
mnmaita pushed a commit to mnmaita/bevy that referenced this issue Jun 14, 2024
…evyengine#13808)

As discovered in
Leafwing-Studios/leafwing-input-manager#538,
there appears to be some real weirdness going on in how event updates
are processed between Bevy 0.13 and Bevy 0.14.

To identify the cause and prevent regression, I've added tests to
validate the intended behavior.
My initial suspicion was that this would be fixed by
bevyengine#13762, but that doesn't seem to
be the case.

Instead, events appear to never be updated at all when using `bevy_app`
by itself. This is part of the problem resolved by
bevyengine#11528, and introduced by
bevyengine#10077.

After some investigation, it appears that `signal_event_update_system`
is never added using a bare-bones `App`, and so event updates are always
skipped.

This can be worked around by adding your own copy to a
later-in-the-frame schedule, but that's not a very good fix.

Ensure that if we're not using a `FixedUpdate` schedule, events are
always updated every frame.

To do this, I've modified the logic of `event_update_condition` and
`event_update_system` to clearly and correctly differentiate between the
two cases: where we're waiting for a "you should update now" signal and
where we simply don't care.

To encode this, I've added the `ShouldUpdateEvents` enum, replacing a
simple `bool` in `EventRegistry`'s `needs_update` field.

Now, both tests pass as expected, without having to manually add a
system!

I've written two parallel unit tests to cover the intended behavior:

1. Test that `iter_current_update_events` works as expected in
`bevy_ecs`.
2. Test that `iter_current_update_events` works as expected in
`bevy_app`

I've also added a test to verify that event updating works correctly in
the presence of a fixed main schedule, and a second test to verify that
fixed updating works at all to help future authors narrow down failures.

- [x] figure out why the `bevy_app` version of this test fails but the
`bevy_ecs` version does not
- [x] figure out why `EventRegistry::run_updates` isn't working properly
- [x] figure out why `EventRegistry::run_updates` is never getting
called
- [x] figure out why `event_update_condition` is always returning false
- [x] figure out why `EventRegistry::needs_update` is always false
- [x] verify that the problem is a missing `signal_events_update_system`

---------

Co-authored-by: Mike <mike.hsu@gmail.com>
mnmaita pushed a commit to mnmaita/bevy that referenced this issue Jun 14, 2024
…evyengine#13808)

As discovered in
Leafwing-Studios/leafwing-input-manager#538,
there appears to be some real weirdness going on in how event updates
are processed between Bevy 0.13 and Bevy 0.14.

To identify the cause and prevent regression, I've added tests to
validate the intended behavior.
My initial suspicion was that this would be fixed by
bevyengine#13762, but that doesn't seem to
be the case.

Instead, events appear to never be updated at all when using `bevy_app`
by itself. This is part of the problem resolved by
bevyengine#11528, and introduced by
bevyengine#10077.

After some investigation, it appears that `signal_event_update_system`
is never added using a bare-bones `App`, and so event updates are always
skipped.

This can be worked around by adding your own copy to a
later-in-the-frame schedule, but that's not a very good fix.

Ensure that if we're not using a `FixedUpdate` schedule, events are
always updated every frame.

To do this, I've modified the logic of `event_update_condition` and
`event_update_system` to clearly and correctly differentiate between the
two cases: where we're waiting for a "you should update now" signal and
where we simply don't care.

To encode this, I've added the `ShouldUpdateEvents` enum, replacing a
simple `bool` in `EventRegistry`'s `needs_update` field.

Now, both tests pass as expected, without having to manually add a
system!

I've written two parallel unit tests to cover the intended behavior:

1. Test that `iter_current_update_events` works as expected in
`bevy_ecs`.
2. Test that `iter_current_update_events` works as expected in
`bevy_app`

I've also added a test to verify that event updating works correctly in
the presence of a fixed main schedule, and a second test to verify that
fixed updating works at all to help future authors narrow down failures.

- [x] figure out why the `bevy_app` version of this test fails but the
`bevy_ecs` version does not
- [x] figure out why `EventRegistry::run_updates` isn't working properly
- [x] figure out why `EventRegistry::run_updates` is never getting
called
- [x] figure out why `event_update_condition` is always returning false
- [x] figure out why `EventRegistry::needs_update` is always false
- [x] verify that the problem is a missing `signal_events_update_system`

---------

Co-authored-by: Mike <mike.hsu@gmail.com>
mockersf pushed a commit to bevyengine/bevy that referenced this issue Jun 14, 2024
…13808) (#13842)

# Objective

- Related to #13825

## Solution

- Cherry picked the merged PR and performed the necessary changes to
adapt it to the 0.14 release branch.

---------

As discovered in
Leafwing-Studios/leafwing-input-manager#538,
there appears to be some real weirdness going on in how event updates
are processed between Bevy 0.13 and Bevy 0.14.

To identify the cause and prevent regression, I've added tests to
validate the intended behavior.
My initial suspicion was that this would be fixed by
#13762, but that doesn't seem to
be the case.

Instead, events appear to never be updated at all when using `bevy_app`
by itself. This is part of the problem resolved by
#11528, and introduced by
#10077.

After some investigation, it appears that `signal_event_update_system`
is never added using a bare-bones `App`, and so event updates are always
skipped.

This can be worked around by adding your own copy to a
later-in-the-frame schedule, but that's not a very good fix.

Ensure that if we're not using a `FixedUpdate` schedule, events are
always updated every frame.

To do this, I've modified the logic of `event_update_condition` and
`event_update_system` to clearly and correctly differentiate between the
two cases: where we're waiting for a "you should update now" signal and
where we simply don't care.

To encode this, I've added the `ShouldUpdateEvents` enum, replacing a
simple `bool` in `EventRegistry`'s `needs_update` field.

Now, both tests pass as expected, without having to manually add a
system!

I've written two parallel unit tests to cover the intended behavior:

1. Test that `iter_current_update_events` works as expected in
`bevy_ecs`.
2. Test that `iter_current_update_events` works as expected in
`bevy_app`

I've also added a test to verify that event updating works correctly in
the presence of a fixed main schedule, and a second test to verify that
fixed updating works at all to help future authors narrow down failures.

- [x] figure out why the `bevy_app` version of this test fails but the
`bevy_ecs` version does not
- [x] figure out why `EventRegistry::run_updates` isn't working properly
- [x] figure out why `EventRegistry::run_updates` is never getting
called
- [x] figure out why `event_update_condition` is always returning false
- [x] figure out why `EventRegistry::needs_update` is always false
- [x] verify that the problem is a missing `signal_events_update_system`

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Mike <mike.hsu@gmail.com>
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