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Update SDK and enable high resolution in Pico Neo 2 #2931

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merged 2 commits into from
Mar 9, 2020

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MortimerGoro
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@MortimerGoro MortimerGoro commented Mar 9, 2020

Fixes #2628

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@bluemarvin bluemarvin left a comment

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I think the kMax needs to be set to 255 for sdk 1.3.3 and normalized? Also the axis needs to be passed through in the device so webVR can access the joystick values.

Comment on lines -65 to +67
mType = 1;
mType = 1; // Neo2
// Enable high res
PicovrSDK.SetEyeBufferSize(1920, 1920);
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Don't we want to do this for g2 4k also?

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On my device the controller models are swapped with this update.
Also if I press the home button while in immersive mode, I get a crash
https://crash-stats.mozilla.com/report/index/345c7564-88b0-40c6-8808-195900200309

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I added the code to unbreak the neo 2 controllers to the PR.

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Investigate poor image quality on Pico Neo2
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