populate the PS3 analog values for buttons #840
Merged
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PS3 face buttons are technically analogs like L2/R2. they were declared in the payload but never used, but apparently Marvel vs. Capcom 2 uses the analog values, so use the digital button state to populate the fake "analog" values and get the game working.
this also confirms the order of the axes declared in HIDDescriptors.h, which is nice.
this ALSO means MvC2 (and who knows what else) has a predefined notion of what's in the payload bytes despite the interface descriptor, so that's interesting, but whatever
I WANNA TAKE YOU FOR A RIDE
Fixes #785