Skip to content

0.2.0 - Blamey

Compare
Choose a tag to compare
@Idhrendur Idhrendur released this 01 Oct 17:53
· 92 commits to main since this release
886f6c1

Welcome to another release of the converter! At this point, most of the basics in the world are in place. Many country internals are now in place, and there's been some attempts at balancing. Focus trees, decisions, and events are still limited to generic ones, so the world is still static without some effort to add your own trees. Thus this is still most suited for people who already heavily customize their conversions (still looking at you, Something Awful crowd) or multiplayer megacampaigns where you collectively make something happen

All changes are pushed to the converter immediately, so make sure to update the converter every time you run it!

We do log a lot of balance-related information, so it would be helpful if you shared log.txt from the converter directory even for conversions that succeed. That'll help us determine the correct balance. As well, we know there's a bunch of weird map stuff. If you find more, please report them here.

As well, I've created a mod that tweaks some of the significant provinces to make VP locations and railroads come out better: https://steamcommunity.com/sharedfiles/filedetails/?id=3040854878

For the next bit, we'll be working on ways to make the world more active and customizable. Hoi4 modders, this will be your time to shine, we'll need your help to make this great. More on this topic is a future post.

Hotfixes

  • Import Vic3 1.3-style pops
  • Find missing railways
  • Puppets now have proper politics
  • Ignore missing heads of states

Coldfixes

  • Log the date of conversion
  • Support newer Hoi4 versions
  • Support newer Vic3 versions
  • Log when Paradox messed up special provinces

Enhancements

  • Decentralized country status converted
  • Bookmark included
  • Ideologies converted
  • Elections converted
  • Sub-ideologies converted
  • Industrial conversion is based on economics, not just employed people
  • Track country cultures
  • Convert state categories
  • Give cores on owned land
  • Map more country tags
  • Convert victory points
  • Convert most characters
  • Improve railway conversion
  • Limit supply nodes
  • Some VP names matter more
  • Convert treaty ports
  • Convert puppets
  • Convert fewer commanders
  • Convert ideology support
  • Convert laws
  • Convert number of research slots
  • Create generic national focus files for easier modding
  • Convert infrastructure
  • Add some basic air bases, but not in wastelands
  • Convert institutions
  • Convert stability
  • Convert air base levels
  • Distinguish split nations
  • Better placement of naval bases
  • Convert militaries
  • Use multithreading for faster conversions
  • Update officer-corps spirits
  • Convert resources
  • Give traits to advisors
  • Give ideas for constitutional monarchs
  • Flags are copied when possible
  • Some initial ideology balancing

Shuffles

  • russian strays & impassible fudging
  • bohemia & Kursk
  • USA
  • Canada
  • Mexico
  • Cuba
  • North Africa
  • South America