SimFeedback 00.09.08b – Multi Controller Release - License Update
Version 00.09.08b – Multi Controller Release - License Update
Only the license changed due to expired license of the prior release
Hint:
You can download this release and replace the SimFeebackLicense.lic file in your older installation.
Public Release
ATTENTION:
You need to flash the new firmware first (ACServo_Leonardo_00_09_01.hex)!!!
The new release will bring many new features and bugfixes that make SimFeedback even more stable and versatile as before.
More supported Games:
Assetto Corsa Competizione
Assetto Corsa
iRacing (360hz)
iRacing (60hz) by JamesClonk
Project Cars 1 and 2
Dirt Rally 1 and 2
F1 2018, 2019
DIRT4
RaceRoom
RFactor 2
no limits 2
DCS
KartKraft
Automobilista
RFactor 1
Forza Horizon 4
Forza Motorsport 7
Kart Racing Pro
New Features:
-
More effect types like Motor1-4 (drives one motor), PitchLowPass, RollLowPass (low pass filtered effects)
-
Flashing support for many Arduinos (UNO, Leonardo, Micro, ...)
-
Copy & Paste effects from one profile to another profile (cross profile)
-
Switch the type (Pitch, Roll, Heave, …) of the effect by selecting using a Drop-down list
-
Change the telemetry key by choosing from a drop-down list.
-
You can now disable the Tactile component by setting the Soundcard to “none”.
This will disable the sound for all tactile effects. -
Multi Controller Support
Connect as many controller your system can handle. Each controller can drive up to 4 motors. -
SimFeedback Extension API support
The Extensions will allow to integrate other functions like key or button mapping to e. g. start/stop your profile or change the overall intensity.
Major Bugfixes:
- Phase Shifting Bug fixed in the sound processor. You could hear some crackling noise if you set the tactile output to you main speakers.
- Fixed Profile change bug, where was not enough time for the platform to go into the home position before restart.
Importent Notes:
- Your profiles are not compatible w/o conversion. You can use the old profiles and there is a conversion function, but for runtime reasons
it will not carry over the acceleration and speed params. But you will have all your effects and effect settings in the new profiles.
Go and adjust the global profile settings after the first start.