Skip to content

Releases: TheOpponent/sftm-training-lua

0.3.2 - Macros

04 Apr 20:13
Compare
Choose a tag to compare

This version adds programmable macros for practicing against specific combos. Multiple macro recording and playback is supported. Playback can be done repeatedly, randomly, or in sequence.

A new input display style was also added for the controller inputs on the bottom of the screen. A new toggle in the HUD options menu allows for changing between the old and new display types.
0003214

Release notes from the developer:

Add the new command "(@)?[m-n]" and "{A|B}" for the macro edit.
(@)?[m-n]: repeat @ a random number of times between m and n
{A|B}: choose A or B at random
I don't think these are not that useful to make a training macro of this game, and in fact I implemented them to enhance the training lua for other games in the future.

0.2.4 - Footsies

08 Aug 01:48
Compare
Choose a tag to compare
  • This version adds an experimental footsies simulator, which can be configured to have player 2 automatically perform movements and attacks constantly. This can be used to practice blocking and countering specific attack strategies.
    007990
    A new Misc. menu has been added to contain this feature.
  • The HUD display option has a new option to show debug values. These are the same values shown in the fourth row of numbers in the test stage, accessible with Down + Start + LP + LK on the character select screen. The meaning of these values is currently unknown.

Release notes from the developer:

Training lua update: I added an experimental function Footsies. Originally it is not intended to be implemented into the lua for SFTM but the one for SFIII2nd, but I feel at least I can use this for the anti-air practice or checking whether Sagat's cr.HK hits crouch blocking Chunli (I just realized it is not and I have no idea why), so I leave it temporary.

First public release

03 Jul 01:57
c0b0ada
Compare
Choose a tag to compare
0.2.2

Update README.md