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conviction: increase fps limit in coop mode
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289 changes: 289 additions & 0 deletions
289
data/SplinterCellConviction.FusionMod/src/system/update/convictionsettings.ini
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// Line with this "//" are comments. They are not used by the game | ||
// Something like this [Toto] is called a section. All variables of a section must be grouped together. No empty line | ||
// can separate a section's variables. If a variable is not specified, it will be 0. | ||
[Engine.GameInfo] | ||
VisFullyThreshold=120.000000 | ||
VisMostlyThreshold=80.000000 | ||
VisPartiallyThreshold=45.000000 | ||
VisBarelyThreshold=10.000000 | ||
VisSpeedGain=10.000000 | ||
VisCrouchMul=0.90000 | ||
NoBlood=False | ||
bNoRDReact=False | ||
//m_GameMode=EGameMode_Hunter | ||
NewPhysWalkingPlayer=true | ||
NewPhysWalkingNPC=true | ||
MaxStepHeight_Single=32.0 | ||
UsePhysNavMesh=true | ||
[Echelon.EPlayerController] | ||
m_speedSmallStep=55 | ||
m_speedFadeSmallStepToWalk=0.25 | ||
m_speedWalk=105 | ||
m_speedRun=400 | ||
m_speedSmallStepCr=30 | ||
m_speedWalkCr=50 | ||
m_speedRunCr=220 | ||
m_speedActionWalk=1505 | ||
m_speedActionRun=500 | ||
m_speedActionWalkCr=100 | ||
m_speedActionRunCr=350 | ||
m_speedWalkFP=120.0 | ||
m_speedWalkFPCr=75.0 | ||
m_speedWalkSniping=100.0 | ||
m_speedFence=70.0 | ||
m_speedGrab=80.0 | ||
m_speedGrabFP=60.0 | ||
m_speedCarry=130.0 | ||
m_turnMul=0.5 | ||
m_towardAngle=0.707 | ||
m_ThrowMinSpeed=(X=300,Y=0,Z=100) | ||
m_ThrowMidSpeed=(X=750,Y=0,Z=150) | ||
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250) | ||
m_ThrowVarSpeed=1000.0 | ||
m_UseNewThrow=True | ||
CanBeGameOver=false | ||
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC | ||
[Echelon.EPlayerPawn] | ||
m_TimeToWalkingRepulsion=0.2 // Time required to walk into a civilian before (s)he will be repulsed | ||
m_TimeToStableGroupRepulsion=0.7 // Time required to walk into a civilian in a stable group before repulsion | ||
m_fCombatBICMinDistanceFromNPCs=1000.0f // Minimum distance from any NPC to allow BIC during combat | ||
m_fDelayAnnoyedSpamAnim=2.0f | ||
m_fSwatTurnMaxDistanceCheck=600.0f | ||
m_fB2WTestDistance=110.0f | ||
m_fTakeCoverAngle=55.0f | ||
m_fTakeCoverPeekAngle=10.0f | ||
m_bCheckFor180CornerTurn=false | ||
m_fCheckForStickyOffset=36.0f | ||
m_fPeekScanOffset=20.0f | ||
m_fNextCoverToCamDirMaxAngle=12.5f | ||
m_fCantPeekShootMinAngle=27.0f | ||
m_fCantPeekShootMaxAngle=62.0f | ||
m_fCantCoverShootAngle=35.0f | ||
m_fNightVisionBlendInTime=0.5f // Night vision blend in time (seconds) | ||
m_fNightVisionBlendOutTime=0.5f // Night vision blend out time (seconds) | ||
m_fSpammedRumbleDuration=1.0f | ||
m_fSpammedRumbleStrength=0.3f | ||
m_fSpammedRumbleBuildup=0.05f | ||
m_MinDistanceForFallDamage=320.0f; // The fall distance at which it will cause damage | ||
m_MinDistanceForFallKill=1000.0f; | ||
m_SniperGaugePercentDecayPerSecond=10.0f; // Decay rate of the sniper gauge when no spotter is seeing the player. | ||
m_fCoopChokeDuration=30.0f // During coop choke gameplay, time before killing the grabbed player | ||
m_fCoopChokeShootingAngle=210.0f // During coop choke gameplay, this is the angle where the 2nd player is allowed to shoot the NPC | ||
m_fCoopChokePressureFeedbackThreshold=0.3 // During coop choke gameplay, percentage under which pressure feedback is triggered | ||
m_bEnableIdleLayers=true; | ||
// 1st person scope blend vars | ||
m_fShadowFadeDuration=0.15f | ||
m_fActorFadeDuration=0.075f | ||
m_fScopeModelFadeDuration=0.1f | ||
m_fOverlapStartRatio=0.75f | ||
// Coop partner silhouette | ||
m_fCoopPlayerVis_Distance=1500 // Distance in cm over which silhouette is displayed | ||
m_fCoopPlayerVis_MaxRatio=0.5 // Ratio of visible bones under which silhouette is displayed | ||
m_fGrenadeWarningDistance=400 | ||
m_TargetingGeoVerticalAvoidanceParams=(m_ScanningType=eScanning_Geo,m_TargetingCylinderWidth=35.0,m_TargetingCylinderHeight=50.0f,m_CollisionFOV=-1.0,m_DepthPrecisionFOV=1.0,m_DirectionHeightOffset=0.0,m_TouchRangeDistance=0.0,m_TouchRangeFOV=0.00,m_TouchRangeSideFOV=0.0,m_TouchRangeSideDistance=0.0) | ||
m_fUndetectedTargetTime=600.0f; // Time needed to get challenge reward for being undetected | ||
m_fB2WPushUpToStand_CamToWallFrontAngle=85.0f | ||
m_fB2WPushUpToStand_JPushToWallFrontAngle=30.0f | ||
[Echelon.EPawn] | ||
BreathingTimeThreshold=5.0 | ||
BreathingEffortTimeThreshold=10.0 | ||
m_VisibilityAngleHoriz=110.000000 | ||
m_VisibilityAngleVertical=90.00000 | ||
m_VisibilityMaxDistance==3000.0 // Maximum distance at which an NPC can detect something (in cm). | ||
m_fMaxMPPreAttackWaitTime=2.0 | ||
m_fDeadRumbleDuration=0.9f | ||
m_fDeadRumbleStrength=1.0f | ||
m_fDeadRumbleBuildup=0.2f | ||
[Echelon.ECoopPlayerController] | ||
m_speedSmallStep=55 | ||
m_speedFadeSmallStepToWalk=0.25 | ||
m_speedWalk=105 | ||
m_speedRun=400 | ||
m_speedSmallStepCr=30 | ||
m_speedWalkCr=50 | ||
m_speedRunCr=220 | ||
m_speedActionWalk=150 | ||
m_speedActionRun=500 | ||
m_speedActionWalkCr=100 | ||
m_speedActionRunCr=350 | ||
m_speedWalkFP=120.0 | ||
m_speedWalkFPCr=75.0 | ||
m_speedWalkSniping=100.0 | ||
m_speedFence=70.0 | ||
m_speedGrab=80.0 | ||
m_speedGrabFP=60.0 | ||
m_speedCarry=130.0 | ||
m_turnMul=0.5 | ||
m_towardAngle=0.707 | ||
m_ThrowMinSpeed=(X=300,Y=0,Z=100) | ||
m_ThrowMidSpeed=(X=750,Y=0,Z=150) | ||
m_ThrowMaxSpeed=(X=2000,Y=0,Z=250) | ||
m_ThrowVarSpeed=1000.0 | ||
CanBeGameOver=false | ||
m_CTE_MaxDistToLookAt=1000 //Maximum distance in cm where Sam can look at a NPC | ||
BalancingPeriod=5 | ||
BalancingBlendTime=0.2 | ||
HangOverCameraOffset=(X=95,Y=0,Z=65) | ||
HangOverCameraRotation=(Pitch=11000,Yaw=0,Roll=0) | ||
HangOverCameraSpeed=200 | ||
BoostAcceleration=625 | ||
[Echelon.EPlayerCam] | ||
m_yawSpeed=45000.0//40000.0 // maximum turning speed, when joystick is at extrem position | ||
m_pitchSpeed=15000.0//25000.0 // maximum lookup speed, when joystick is at extrem position | ||
m_minPitch=-16380 // dont touch | ||
m_maxPitch=16380 // dont touch | ||
m_pitchCurveBias=0.2 // pitch curve when looking up. the smaller the faster | ||
m_constraintSpeed=30000.0 // How fast camera gets out of constraint angles | ||
m_absoluteMinDist=25.0 // Camera can never get closer than this | ||
m_targetZMaxDist=100.0 // max global Z distance of smoothing | ||
m_collisionRadius=15.0 // radius of the cylinder used by the camera's collision check | ||
m_collisionHeight=15.0 // height of the cylinder used by the camera's collision check | ||
m_NPCDistance=200.0 // Distance when looking at npc | ||
m_resetPitchSpeed=45000.0 | ||
m_resetYawSpeed=75000.0 | ||
m_resetEnable=True | ||
m_closeupDist=200.0 | ||
m_closeupHeight=30.0 | ||
m_closeupDamping=0.6 | ||
[EchelonIngredient.EStickyCamera] | ||
minfov=10.0 | ||
maxfov=90.0 | ||
zoomspeed=5.0 | ||
damping=100.0 | ||
[EchelonIngredient.EFlashGrenade] | ||
FlashMinRadius=500 | ||
FlashMinAngle=180 | ||
FlashMinTime=6 | ||
FlashMaxTime=18 | ||
[Echelon.ESniperNoise] | ||
pitchSize=600 | ||
pitchSpeed=2.17 | ||
yawSize=400 | ||
yawSpeed=1.8 | ||
noiseUpSpeed=1.6 | ||
noiseDownSpeed=1.6 | ||
recoilSize=600 | ||
recoilPitchAdd=300 | ||
recoilYawAdd=100 | ||
recoilUpSpeed=15000.0 | ||
recoilDownSpeed=3000.0 | ||
recoilFatigueUp=0.3 | ||
holdMax=3.0 | ||
tiredMax=3.0 | ||
[Echelon.EchelonGameInfo] | ||
HUD_OFFSET_X=24 | ||
HUD_OFFSET_Y=39 | ||
bNoSamLookAt=false | ||
TrainingMap=0_0_2_Training | ||
m_minForce=0.02 | ||
m_gentleForce=0.2 | ||
m_fullForce=0.9 | ||
m_PlayerJoggingThreshold=300.000000 | ||
bFriendlyFire=false | ||
m_bEnableFlashlightToAll=false | ||
m_MPLayeredMinDuration=2.0f | ||
m_MPLayeredMaxDuration=15.0f | ||
m_MPCharacterInNPCFOVWeight=0.1f | ||
m_MPNPCInPlayerFOVWeight=0.1f | ||
m_MPBaseWeight=0.1f | ||
[Echelon.EMatchManager] | ||
m_bUseTimeLimit=false | ||
m_fEndMatchDelayTime=4.0f | ||
m_fRespawnDelayKilled=3 //seconds | ||
m_MaxNbLives=5 | ||
[NetZ] | ||
MAX_SILENCEDTIME=30000 | ||
SyncMinInputDelay=70 | ||
SyncMaxInputDelay=200 | ||
SyncInitialInputDelay=100 | ||
SyncInitialStepFrequency=10 | ||
SyncMaxStepFrequency=60 | ||
NbStepBundling=2 // current plus past # frames; when set to 2 it means 3 input step per frame | ||
AssertOnDivergence=false | ||
UseCheckSumLogging=true | ||
FullChecksumLogs=false | ||
EnableCheckSum=true | ||
EnablePackageCRC=true | ||
DoMSAssetsCRC=false | ||
AnimFrameToDump=0 | ||
DoHavokXML=false | ||
DoAnimModelBoneChecksum=true | ||
CountChecksumLogOrder=false | ||
MaxBufferedSteps=7 | ||
MakeReportScript=PrepareDivergenceReport.bat | ||
MakeReportScriptHost=PrepareDivergenceReport_Host.bat | ||
MakeReportScriptClient=PrepareDivergenceReport_Client.bat | ||
OpenReportScript=OpenReport.bat | ||
[RendezVous] | ||
DefaultUsername=yop2 | ||
DefaultPassword=yop123456 | ||
EnableLogger=True | ||
EnableDebugLog=False | ||
[VoiceChat] | ||
Enabled=true | ||
[HUD] | ||
FlashHudGameMessageDisplayTime=10.0 | ||
FlashHudGameMessageDisplayCutTime=0.0 | ||
[MAINMENU] | ||
Flash_MainMenu=Ingame\3D_MainMenu.swf | ||
Flash_PauseMenu=Ingame\3D_SP_Pause.swf | ||
Flash_DefaulfLoadingScreen=Ingame\DynamicLoader_Page_FPP.swf | ||
Flash_SeamlessLoadingTooShort=Ingame\3DLoading01.swf | ||
Flash_SeamlessLoadingTooLong=Ingame\3D_Loading02.swf | ||
Flash_SeamlessLoadingTimeCodeSubTitle=Ingame\Dynamic_LoadingTimeCodeSubTitle.swf | ||
Flash_HudSavingDuringTransit=Ingame\HUD_Saving.swf | ||
Flash_GameInit=Ingame\DynamicBeforeGameInit.swf | ||
Flash_DefaultInteraction=ingame\Dynamic_InteractiveItem_01.swf | ||
Flash_NewsDeltaPerFrame=2.5f | ||
Coop_AllowResumeDelay=5.0f | ||
[UBISOFTMTLPRESENTS] | ||
SP_Video=M01_Market_se010_Load_I.bik | ||
SP_FrameStart=30 | ||
COOP_Video=C01_BANYA_SE510_Load_I.bik | ||
COOP_FrameStart=20 | ||
[HINTSSYSTEM_CONFIG] | ||
InitialDelay=2 // In seconds. | ||
DelayBetween2Hints=2.5 // In seconds. | ||
[SAMSTHOUGHTS] | ||
DiffuseRadius=750 | ||
DiffuseInnerRadius=500 | ||
HDR_LightBrightness=1.7 | ||
SpotCenterZ=9999 | ||
SpotNearWidth=256 | ||
SpotNearHeight=128 | ||
[SUBSTITUTION] | ||
Version=2.0 | ||
Normal= | ||
Buttons=width='32' height='32' vspace='-6' | ||
MouseButtons=width='36' height='36' vspace='-8' | ||
HudBarButtons=width='22' height='22' vspace='-5' | ||
InteractionPlaneButtons=width='32' height='32' vspace='-5' | ||
Uplay_small=vspace='-7' | ||
StartButton=width='30' height='30' vspace='-6' | ||
[Init] | ||
EnableKeyTranslation=True |
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