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AliveCursor_ModUploader

Introduction

I create this sample project to upload mods to Steam Workshop for my indie Steam App AliveCursor using AliveCursorSDK. This project aimed for demonstrating how to using Plugins or custom Scripts to bring diffenent kinds of models alive.

The items inside this project are for experimental purposes only, which will get updated frequently, may incompatible with old config data, so they may be imperfect for users. Think of this project as a tutorial, it won't cover every aspect but it will be a good start.

Item图片墙

Example (Simple)

  • Space Ship/Rocket Ship/Hover Car: Tilt or rotate object base on cursor offset.

  • 2D Clock/HourGlass Clock: Display system time in different ways.

  • IcoSphere AudioVisualizer: Audio visualization.

  • Billboard: Using Cloth Component for simulating fabrics, also provide customize pictures and text to user.

  • Golden Hoop: Using SplineMesh plugin to create runtime Spline.

  • Hairy/ZhiYin Hair: Using Unity hair system plugin to create realistic strand-based hair.

  • Master Chief: Using other fun models (such as crosshair or knife) to replace cursor.

  • Balloon: Generate random objects.

Example (Complex)

  • Spider/Hand/Robotic Hand/Cat [Procedural]: Create procedural spider-like creature, which can response to system audio. You can use it to make a role with any number of feet.

  • SpiderMan/Tears of the Kingdom Link: Create a character that switch animation based on his/her states.

  • Apple Pencil: Draw doodles on Screen.

Note

  • Always make sure that you have imported the latest simulator resources, see more info on wiki.
  • Don't try to reupload any items using this project because them have been uploaded by me and their's id are settled in WorkshopItemInfo.asset!
  • If you want to use or modify some items in this project, please create a new item dir in your project using Item Manager Window, then copy all assets under Assets/Items/(DesireItemName) folder to your project's new item dir except WorkshopItemInfo.asset.
  • I will keep uploading different kinds of models and creating general-purpose scripts out of them, feel free to contact me and tell me what else you wanna see on screen.