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spawn protocol revamp #1159

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Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
// anything else will be sent back as an error to the client.
// All the connect args are passed also to onConnectRequest
//
function GameConnection::onConnectRequest( %client, %netAddress, %name )
function GameConnection::onConnectRequest( %this, %netAddress, %name )
{
echo("Connect request from: " @ %netAddress);
if($Server::PlayerCount >= $pref::Server::MaxPlayers)
Expand All @@ -47,11 +47,11 @@ function GameConnection::onConnect( %this, %clientData )
sendLoadInfoToClient(%this);

// Simulated client lag for testing...
// %client.setSimulatedNetParams(0.1, 30);
// %this.setSimulatedNetParams(0.1, 30);

// Get the client's unique id:
// %authInfo = %client.getAuthInfo();
// %client.guid = getField(%authInfo, 3);
// %authInfo = %this.getAuthInfo();
// %this.guid = getField(%authInfo, 3);
%this.guid = 0;
addToServerGuidList(%this.guid);

Expand Down Expand Up @@ -86,14 +86,110 @@ function GameConnection::onConnect( %this, %clientData )
$Server::PlayerCount++;
}

function GameConnection::spawnControlObject( %this )
{
//baseline controlObject spawn type with extention points
%this.spawnClass = "Camera";
%this.spawnDBType = "CameraData";
%this.spawnDataBlock = "Observer";
callOnModules("onControlObjectTypePick", "Game", %this);
callGamemodeFunction("onControlObjectTypePick", %this);
}

function GameConnection::completeControlObjectTypePick( %this )
{
if (isObject(%this.player))
{
// The client should not already have a player. Assigning
// a new one could result in an uncontrolled player object.
error("Attempting to create a player for a client that already has one!");
}

// Spawn with the engine's Sim::spawnObject() function
%this.player = spawnObject(%this.spawnClass, %this.spawnDataBlock);

if (!%this.player.isMemberOfClass(%this.spawnClass))
warn("Trying to spawn a class that does not derive from "@ %this.spawnClass);

// Add the player object to MissionCleanup so that it
// won't get saved into the level files and will get
// cleaned up properly
MissionCleanup.add(%this.player);

// Store the client object on the player object for
// future reference
%this.player.client = %this;

%this.onSpawnPointPick();

// Give the client control of the camera if in the editor
if( $startWorldEditor )
{
%control = %this.camera;
%control.mode = "Fly";
EditorGui.syncCameraGui();
}
else
%control = %this.player;

// Allow the player/camera to receive move data from the GameConnection. Without this
// the user is unable to control the player/camera.
if (!isDefined("%noControl"))
%this.setControlObject(%control);
}

function GameConnection::onSpawnPointPick( %this )
{
//baseline spawn point config rules with extention points
%this.playerSpawnGroups = "PlayerSpawnPoints PlayerDropPoints";
%this.spawnPoint = "";
%this.spawnLocation = "0 0 0";
callOnModules("onSpawnPointPick", "Game", %this);
callGamemodeFunction("onSpawnPointPick", %this);
}

function GameConnection::completeSpawnPointPick( %this )
{
if (isObject(%this.player))
%this.player.setTransform(%this.spawnLocation);
else
{
// If we weren't able to create the player object then warn the user
// When the player clicks OK in one of these message boxes, we will fall through
// to the "if (!isObject(%player))" check below.
if (isDefined("%this.spawnDataBlock"))
{
MessageBoxOK("Spawn Failed",
"Unable to create a player with class " @ %this.spawnClass @
" and datablock " @ %this.spawnDataBlock @ ".\n\nStarting as an Observer instead.",
"");
}
else
{
MessageBoxOK("Spawn Failed",
"Unable to create a player with class " @ %this.spawnClass @
".\n\nStarting as an Observer instead.",
"");
}
}
%this.onSpawnAppendPick();
}

function GameConnection::onSpawnAppendPick( %this )
{
//post controlObject create extention points
callOnModules("onSpawnAppendPick", "Game", %this);
callGamemodeFunction("onSpawnAppendPick", %this);
}

//-----------------------------------------------------------------------------
// A player's name could be obtained from the auth server, but for
// now we use the one passed from the client.
// %realName = getField( %authInfo, 0 );
//
function GameConnection::setPlayerName(%client,%name)
function GameConnection::setPlayerName(%this,%name)
{
%client.sendGuid = 0;
%this.sendGuid = 0;

// Minimum length requirements
%name = trim( strToPlayerName( %name ) );
Expand All @@ -112,8 +208,8 @@ function GameConnection::setPlayerName(%client,%name)
}

// Tag the name with the "smurf" color:
%client.nameBase = %name;
%client.playerName = addTaggedString("\cp\c8" @ %name @ "\co");
%this.nameBase = %name;
%this.playerName = addTaggedString("\cp\c8" @ %name @ "\co");
}

function isNameUnique(%name)
Expand All @@ -132,7 +228,7 @@ function isNameUnique(%name)
//-----------------------------------------------------------------------------
// This function is called when a client drops for any reason
//
function GameConnection::onDrop(%client, %reason)
function GameConnection::onDrop(%this, %reason)
{
%entityIds = parseMissionGroupForIds("Entity", "");
%entityCount = getWordCount(%entityIds);
Expand All @@ -148,15 +244,15 @@ function GameConnection::onDrop(%client, %reason)
%entityIds = %entityIds SPC %child.getID();
}

%entity.notify("onClientDisconnect", %client);
%entity.notify("onClientDisconnect", %this);
}

if($missionRunning)
{
%hasGameMode = callGamemodeFunction("onClientLeaveGame", %client);
%hasGameMode = callGamemodeFunction("onClientLeaveGame", %this);
}

removeFromServerGuidList( %client.guid );
removeFromServerGuidList( %this.guid );

$Server::PlayerCount--;
}
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -196,6 +196,8 @@ function serverCmdMissionStartPhase3Ack(%client, %seq)
}

%hasGameMode = callGamemodeFunction("onClientEnterGame", %client);

%client.spawnControlObject();

//if that also failed, just spawn a camera
if(%hasGameMode == 0)
Expand Down
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