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Various small tweaks to facilitate bitmask and enum editing in the inspector #1274

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merged 5 commits into from
Jul 26, 2024

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@Areloch Areloch commented May 4, 2024

Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
Updated Trigger triggeredBy field to utilize new enum type for editing Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing Fixed image reference in bitmask inspectorField type to use correct image asset name

Areloch and others added 5 commits May 4, 2024 09:56
…tilized in inspectors.

Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
@Areloch Areloch merged commit c8cdc76 into TorqueGameEngines:development Jul 26, 2024
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2 participants