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Great!!!!!!!!
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Great!!!!!!!!

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WeebOwO/README.md

👋 Welcome!

  • 🍝 I currently work as a game engine programmer at a game company in shanghai.
  • 🔥 I have a keen interest in exploring the technical aspects of game development, and I am currently specializing in engine development, primarily in the areas of real-time rendering and physics simulation.
  • 😤 I am an amateur algorithm competition participant who enjoys taking part in online algorithm contests.
  • 📊 Here is the time distribution of my programming activities from last week:
From: 07 September 2024 - To: 14 September 2024

Total Time: 49 mins

C++          18 mins         ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   36.71 %
CMake        18 mins         ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣄⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   36.50 %
Lua          8 mins          ⣿⣿⣿⣿⣄⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   16.49 %
C            3 mins          ⣿⣶⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   06.76 %
Git Config   1 min           ⣷⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   03.39 %
Markdown     0 secs          ⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   00.07 %
ObjectiveC   0 secs          ⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   00.04 %
Other        0 secs          ⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀   00.03 %

PS:我是一个重度的游戏玩家和二次元。 Weebs in!

Pinned Loading

  1. SoftRenderer SoftRenderer Public

    Software renderer without external graphic api.

    C++ 6

  2. SimplePathTracer SimplePathTracer Public

    learn pbr and ray tracing.

    C++ 2

  3. MassSpringSystem MassSpringSystem Public

    A simple mass spring system made with taichi!

    Python

  4. WindEngine WindEngine Public archive

    A personal game engine which mainly for learning purpose!

    C++ 5