Skip to content
This repository has been archived by the owner on Jan 10, 2018. It is now read-only.

adnilsson/BubbleJump

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

17 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

BubbleJump

[Deprecation notice]

This repository will not undergo any further improvements or changes as I believe that I have learned what I can from this project. DirectX9 is severly outdated and any further time invenstment will give limited returns in terms of learning and game development experience.

[End of notice]

A climber/jumping game (think Doodle Jump).

The game is hevily inspired by an old game for mobile phones (from the time when mobiles had buttons) with the same title. Arcade inspired, so the player goal is just to get as high a score as possible. Originally my final high school project that didn't finish in time. Recently rediscovered it and decided it was worth finishing. It's now my spare time project.

Usage

To run the game either execute the included .exe contained in the Release folder, or attempt to compile it yourself from source.

Controls

You control the character with the left and right arrow keys.

Other controls:

  • Space: Action (pause/unpause, restart on game over)
  • Esc: Immediately exits the game, i.e. kills the window.

Mechanics

When you start the game the bubbles will be fairly large, and you need to hit these bubbles in order to gain momentum. Each hit bubble also gives you some points, the value of which increases with each hit bubble. Should you fall below the bottom of the screen it is game over. As you climb higher, bubbles will get smaller and eventually the spacing between bubbles will also increase (until a certain point is reached, of course). Try to climb as high as possible and beat the high scores!

Occasionally, the fearsome Hitlerpus appears. Kill him instantly and double your score.

Requirements

The game requires DirectX to be pre-installed in order to execute.

Other information

Created in Visual Studio 2012, exported to and compiled in Visual Studio 2013 with DirectX SDK (June 2010).

Credit for hiterpus.png goes to my mate Bafrio.

About

My first repo, containing my first game.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published