glTFast 6.7.0
·
23 commits
to openupm
since this release
Added
- (Import) Support for materials variants extension.
- Serialization support for material extensions IOR, Sheen and Specular.
- (Import) Ability to load a glTF from a generic
Stream
(GltfImport.LoadStream
; thanks @sandr01d for #10).
Changed
- (Import) Prefabs imported from glTF assets (at design-time) don't have the glTF logo icon assigned to them anymore. This makes it more consistent with other file types (like FBX; fixes #557).
Deprecated
MetaMaterialExport
. Always useMaterialExport.GetDefaultMaterialExport
to get the correct material export.
Fixed
- (Export) glTFast shader based materials and textures are exported correctly when using the default render pipeline.
- Added missing entries to the API documentation.
- (Export) Base colors are now in correct, linear color space.
- Alpha mode blend now works as expected in HDRP 11 and newer as well (fixes #699).
- (Export) Fixed mesh min/max when using Draco compression.