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Enable mipmap generation for JsMaterialXView #1242

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muenstc
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@muenstc muenstc commented Jun 22, 2021

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@muenstc muenstc requested a review from sdunkel June 22, 2021 14:27
@muenstc muenstc merged commit 1df20e4 into autodesk-forks:adsk_contrib/es_generator Jun 23, 2021
muenstc added a commit that referenced this pull request Jul 1, 2021
…w) (#1244)

* Rough GLES generator setup.

* Fix incorrect target inheritance.

* fixed copying of library folder

* initial materialx web viewer implementation with dummy shader (#1207)

* Adapt ESSLShaderGenerator for WebGL2 (#1211)

* Minimize required code changes between Glsl and Essl shadergen by exposing more `emit` functions
* Get correct vertex prefix for Essl in the node implementations.
* Update three js sample to render standard_surface_default material

Co-authored-by: dunkels <sebastian.dunkel@autodesk.com>
Co-authored-by: kohakukun <aura.munoz@autodesk.com>

* fix: Cleanup essl context for new documents (#1226)

Co-authored-by: kohakukun <aura.munoz@autodesk.com>

* fix: Add explicit casting for switch statement (#1227)

Co-authored-by: kohakukun <aura.munoz@autodesk.com>

* clean up, add entry for Essl shader generation option to Viewer.md (#1228)

* fix: stdlib explicit cast for essl compatibility (#1229)

* add precission to vertex shader

* fix: Add explicit cast for ess compatibility

* address comments

* quick fix

Co-authored-by: kohakukun <aura.munoz@autodesk.com>

* Enable mipmap generation for JsMaterialXView (#1242)

* Throw if EsslShaderGenerator has access to a resource binding context (#1230)

* clean up (#1247)

* clean up pass 2

Co-authored-by: bernardkwok <bernard.kwok@autodesk.com>
Co-authored-by: dunkels <sebastian.dunkel@autodesk.com>
Co-authored-by: Sebastian Dunkel <sdunkel@users.noreply.github.com>
Co-authored-by: kohakukun <aura.munoz@autodesk.com>
Co-authored-by: Aura Munoz <paraprogramar@gmail.com>
ashwinbhat pushed a commit that referenced this pull request Feb 25, 2023
This changelist switches from GLFW to ImGui key constants in the editor, removing the need to include GLFW headers for input handling.
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2 participants