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use better set inheritance in render systems (#7524)
# Objective Some render systems that have system set used as a label so that they can be referenced from somewhere else. The 1:1 translation from `add_system_to_stage(Prepare, prepare_lights.label(PrepareLights))` is `add_system(prepare_lights.in_set(Prepare).in_set(PrepareLights)`, but configuring the `PrepareLights` set to be in `Prepare` would match the intention better (there are no systems in `PrepareLights` outside of `Prepare`) and it is easier for visualization tools to deal with. # Solution - replace ```rust prepare_lights in PrepareLights prepare_lights in Prepare ``` with ```rs prepare_lights in PrepareLights PrepareLights in Prepare ``` **Before** ![before](https://user-images.githubusercontent.com/22177966/216961792-a0f5eba7-f161-4994-b5a4-33e98763a3b0.svg) **After** ![after](https://user-images.githubusercontent.com/22177966/216961790-857d0062-7943-49ef-8927-e602dfbab714.svg)
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