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Support for diffrent mouse buttons in UI buttons #389

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Support for diffrent mouse buttons in UI buttons #389

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TheRawMeatball
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@karroffel karroffel added C-Enhancement A new feature A-Input Player input via keyboard, mouse, gamepad, and more A-UI Graphical user interfaces, styles, layouts, and widgets labels Aug 30, 2020
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CleanCut commented Aug 30, 2020

It panics when I attempt to run the ui example on this branch with cargo run --example ui. See attached backtrace.

backtrace.txt

@TheRawMeatball
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The example runs fine on my machine, and the backtrace suggests a missing font. Are you sure all assets are where they need to be?

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Hmm...the same command works fine now. Dunno what was wrong before, as I didn't do anything but checkout your branch of bevy. I withdraw my crash comment. 🤷‍♂️

@stefee stefee mentioned this pull request Aug 31, 2020
crates/bevy_input/src/mouse.rs Outdated Show resolved Hide resolved
crates/bevy_ui/src/focus.rs Outdated Show resolved Hide resolved
crates/bevy_ui/src/focus.rs Outdated Show resolved Hide resolved
examples/ui/button.rs Outdated Show resolved Hide resolved
Co-authored-by: memoryruins <memoryruinsmusic@gmail.com>
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Closing because of Axis API

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5 participants