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Add iter_many_manual QueryState method #8772

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merged 1 commit into from
Jun 10, 2023

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nicopap
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@nicopap nicopap commented Jun 7, 2023

Objective

QueryState exposes a get_manual and iter_manual method. However, there is now iter_many_manual.

iter_many_manual is useful when you have a &World (eg: the world in a Scene) and want to run a query several times on it (eg: iteratively navigate a hierarchy by calling iter_many on Children component).

iter_many's need for a &mut World makes the API much less flexible. The exclusive access pattern requires doing some very funky dance and excludes a category of algorithms for hierarchy traversal.

Solution

  • Add a iter_many_manual method to QueryState

Alternative

My current workaround is to use get_manual. However, this doesn't benefit from the optimizations on QueryManyIter.


Changelog

  • Add a iter_many_manual method to QueryState

@alice-i-cecile alice-i-cecile added A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use labels Jun 7, 2023
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Docs and type signature appear to be correct, they match their neighbors, and safety invariants are obeyed.

This method should exist.

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jun 8, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jun 10, 2023
Merged via the queue into bevyengine:main with commit 527d3a5 Jun 10, 2023
@nicopap nicopap deleted the query_get_unchecked_manual branch August 30, 2023 13:42
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3 participants