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fix joints data with value nan #11489

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Jun 14, 2022
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4 changes: 3 additions & 1 deletion native/cocos/scene/SkinningModel.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,8 @@ void SkinningModel::setBuffers(std::vector<gfx::Buffer*> buffers) {
size_t count = _buffers.size();
_dataArray.resize(_buffers.size());
for (size_t i = 0; i < count; i++) {
_dataArray[i]= new float[pipeline::UBOSkinning::count];
_dataArray[i] = new float[pipeline::UBOSkinning::count];
memset(_dataArray[i], 0, sizeof(float) * pipeline::UBOSkinning::count);
}
}

Expand Down Expand Up @@ -150,6 +151,7 @@ void SkinningModel::setRealTimeJointTextures(std::vector<gfx::Texture *> texture
for (size_t i = 0; i < count; i++) {
delete[] _dataArray[i];
_dataArray[i] = new float[length];
memset(_dataArray[i], 0, sizeof(float) * length);
}

_realTimeJointTexture->textures = std::move(textures);
Expand Down