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Update godot-cpp to 4.0-beta4
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emmyleaf committed Nov 6, 2022
1 parent 81dff6d commit 317b2e8
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2 changes: 1 addition & 1 deletion Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@ To see your textures in TrenchBroom, navigate to `Preferences` -> `Godot` -> `Ga
# Building
On all platforms, the build process is the same. Make sure scons is installed, and then just run
`scons target=release` to build.
`scons target=template_release` to build.

On Mac, the process is the same, but you will have to codesign and notarize your resulting binary as
well if you want it to run on consumer hardware. To do this, you need to already have the notary
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2 changes: 1 addition & 1 deletion SConstruct
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Expand Up @@ -31,7 +31,7 @@ if env["platform"] == "osx":
else:
library = env.SharedLibrary(
"addons/tbloader/bin/tbloader.{}.{}{}".format(
env["platform"], env["arch_suffix"], env["SHLIBSUFFIX"]
env["platform"], env["arch"], env["SHLIBSUFFIX"]
),
source=sources,
)
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2 changes: 1 addition & 1 deletion godot-cpp
Submodule godot-cpp updated 96 files
+91 −20 .clang-format
+11 −43 .github/workflows/ci.yml
+54 −0 .github/workflows/static_checks.yml
+3 −0 .gitignore
+12 −12 Makefile
+28 −11 SConstruct
+53 −20 binding_generator.py
+2,607 −899 godot-headers/extension_api.json
+7 −6 godot-headers/godot/gdnative_interface.h
+3 −3 include/godot_cpp/classes/ref.hpp
+7 −7 include/godot_cpp/classes/wrapped.hpp
+6 −3 include/godot_cpp/core/binder_common.hpp
+3 −3 include/godot_cpp/core/builtin_ptrcall.hpp
+34 −11 include/godot_cpp/core/class_db.hpp
+7 −3 include/godot_cpp/core/defs.hpp
+3 −3 include/godot_cpp/core/engine_ptrcall.hpp
+3 −3 include/godot_cpp/core/error_macros.hpp
+25 −4 include/godot_cpp/core/math.hpp
+3 −3 include/godot_cpp/core/memory.hpp
+4 −4 include/godot_cpp/core/method_bind.hpp
+4 −3 include/godot_cpp/core/method_ptrcall.hpp
+3 −3 include/godot_cpp/core/mutex_lock.hpp
+1 −1 include/godot_cpp/core/object.hpp
+1 −1 include/godot_cpp/core/property_info.hpp
+2 −2 include/godot_cpp/core/type_info.hpp
+3 −3 include/godot_cpp/godot.hpp
+3 −3 include/godot_cpp/templates/cowdata.hpp
+3 −3 include/godot_cpp/templates/hash_map.hpp
+3 −3 include/godot_cpp/templates/hash_set.hpp
+3 −3 include/godot_cpp/templates/hashfuncs.hpp
+3 −3 include/godot_cpp/templates/list.hpp
+3 −3 include/godot_cpp/templates/pair.hpp
+3 −3 include/godot_cpp/templates/rb_map.hpp
+3 −3 include/godot_cpp/templates/rb_set.hpp
+3 −3 include/godot_cpp/templates/rid_owner.hpp
+3 −3 include/godot_cpp/templates/safe_refcount.hpp
+3 −3 include/godot_cpp/templates/search_array.hpp
+4 −4 include/godot_cpp/templates/self_list.hpp
+3 −3 include/godot_cpp/templates/sort_array.hpp
+3 −3 include/godot_cpp/templates/spin_lock.hpp
+3 −3 include/godot_cpp/templates/thread_work_pool.hpp
+3 −3 include/godot_cpp/templates/vector.hpp
+3 −3 include/godot_cpp/templates/vmap.hpp
+3 −3 include/godot_cpp/templates/vset.hpp
+80 −48 include/godot_cpp/variant/aabb.hpp
+97 −113 include/godot_cpp/variant/basis.hpp
+3 −3 include/godot_cpp/variant/char_string.hpp
+3 −3 include/godot_cpp/variant/char_utils.hpp
+46 −46 include/godot_cpp/variant/color.hpp
+24 −22 include/godot_cpp/variant/plane.hpp
+19 −23 include/godot_cpp/variant/projection.hpp
+52 −59 include/godot_cpp/variant/quaternion.hpp
+65 −35 include/godot_cpp/variant/rect2.hpp
+44 −24 include/godot_cpp/variant/rect2i.hpp
+47 −45 include/godot_cpp/variant/transform2d.hpp
+86 −50 include/godot_cpp/variant/transform3d.hpp
+3 −3 include/godot_cpp/variant/typed_array.hpp
+3 −3 include/godot_cpp/variant/ucaps.hpp
+3 −3 include/godot_cpp/variant/variant.hpp
+12 −10 include/godot_cpp/variant/vector2.hpp
+4 −7 include/godot_cpp/variant/vector2i.hpp
+27 −16 include/godot_cpp/variant/vector3.hpp
+4 −10 include/godot_cpp/variant/vector3i.hpp
+39 −38 include/godot_cpp/variant/vector4.hpp
+7 −11 include/godot_cpp/variant/vector4i.hpp
+1 −2 misc/scripts/clang_format.sh
+0 −23 misc/scripts/file_format.sh
+60 −0 misc/scripts/header_guards.sh
+11 −0 misc/scripts/mypy.ini
+6 −0 misc/scripts/mypy_check.sh
+38 −29 src/core/class_db.cpp
+2 −1 src/godot.cpp
+49 −13 src/variant/aabb.cpp
+401 −490 src/variant/basis.cpp
+128 −118 src/variant/color.cpp
+33 −5 src/variant/plane.cpp
+127 −120 src/variant/projection.cpp
+163 −43 src/variant/quaternion.cpp
+11 −1 src/variant/rect2.cpp
+1 −1 src/variant/rect2i.cpp
+69 −26 src/variant/transform2d.cpp
+44 −43 src/variant/transform3d.cpp
+32 −32 src/variant/variant.cpp
+4 −0 src/variant/vector2.cpp
+25 −15 src/variant/vector3.cpp
+0 −10 src/variant/vector3i.cpp
+98 −28 src/variant/vector4.cpp
+7 −15 src/variant/vector4i.cpp
+1 −3 test/SConstruct
+2 −2 test/demo/bin/libgdexample.osx.template_debug.framework/Resources/Info.plist
+2 −2 test/demo/bin/libgdexample.osx.template_release.framework/Resources/Info.plist
+12 −12 test/demo/example.gdextension
+1 −1 test/demo/main.gd
+14 −0 test/src/example.h
+2 −0 test/src/register_types.cpp
+50 −19 tools/targets.py
6 changes: 3 additions & 3 deletions src/builder.cpp
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Expand Up @@ -320,9 +320,9 @@ void Builder::set_entity_node_common(Node3D* node, LMEntity& ent)
}

node->set_rotation(Vector3(
Math::deg2rad(-pitch),
Math::deg2rad(yaw + 180),
Math::deg2rad(roll)
Math::deg_to_rad(-pitch),
Math::deg_to_rad(yaw + 180),
Math::deg_to_rad(roll)
));
}
}
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