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Releases: copperdevs/CopperMatchmaking

v1.4.3

13 Mar 23:04
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Full Changelog: 1.4.2...1.4.3

  • PlayerQueueCountUpdated method added to server handler
  • LobbyJoinCodeReceived method added to server handler

v1.4.2

13 Mar 20:29
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Full Changelog: 1.4.1...1.4.2

  • Removed singleton

v1.4.1

12 Mar 04:46
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Full Changelog: 1.4.0...1.4.1

v1.4.0

09 Mar 18:37
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Full Changelog: 1.3.2...1.4.0

  • Added simple component system to both client and server
  • Moved lobby timeout to a component
  • Added simple log component that logs server data a certain fixed amount of time

v1.3.2

25 Feb 00:05
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Full Changelog: 1.3.1...1.3.2

  • Lobby timeout

v1.3.1

24 Feb 20:09
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Full Changelog: 1.3.0...1.3.1

  • Singleton fixes
  • Choose lobby host function in server handler
  • Lobby created parameters update

v1.3.0

24 Feb 03:09
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  • Full Changelog: 1.2.1...1.3.0

  • Client send joins code when it wants to

  • IServerHandler.cs is now ServerHandler.cs with virtual methods

  • Allow rank to be updated on a ConnectedClient instane

  • Changed MatchmakerClient.cs and MatchmakerServer.cs to use Singleton.cs instead of built in singletons.

v1.2.1

19 Feb 16:42
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Full Changelog: 1.2.0...1.2.1

  • Fixed Client.ShouldUpdate
  • Disabled RiptideClient.CanQualityDisconnect

v1.2.0

17 Feb 19:31
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Full Changelog: 1.1.0...1.2.0

  • Lobby join codes are now strings
  • Matchmaker server and client now properly disconnect events in their destructors

v1.1.0

15 Feb 01:48
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Full Changelog: 1.0.0...1.1.0