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Work around https://github.com/dotnet/arcade/issues/7371 #7457
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This sleep feels... very odd. The workers haven't actually done anything yet (we haven't even put anything into the queue). This is just adding 5 seconds to every job for no real reason.
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I had a similar comment here #7457 (comment). The sleep should permit the threads to start up and wait for work. I think the bug this is working around was due to the threads not all starting, all work completing, and the process shut down while remaining threads started and wrote to the console. If the threads are no longer writing to the console, except when handling work items and we're confident in our work item synchronization, then maybe it doesn't help.
Another thing that comes to mind is we can probably avoid starting up worker threads if we know we're not going to use them. I wonder if a calculation can be done up front to determine maximum number of worker threads?
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All this code is being deleted in about a week, so I wouldn't bother with another PR unless this is critical. I'm pretty sure this sleep is uncessary, but I'd like to avoid toughing this dead-man-walking code any more than is necessary.
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Ah, that conversation didn't make it to my inbox for some reason. Oh well, situation... somethinged?
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It seems like just deleting the "starting" would have been enough, but a bit of waiting isn't the end of the world.
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I had lots of conversations before you joined, and due to the nature of dependency flow in Arcade It takes a very long time to try one thing, so I'm trying multiple things. Between the amount of deleted logging and the sleep I think we have a very good chance of not dealing with this any more until it's all replaced on 6/10 ("About a week").