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A package that let the specific canvas elememnt turns to drawable, it can be used to draw things or erase

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doublelam/canvas-drawable

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Get start

A package that let the specified canvas elememnt turns to drawable, it can be used to draw things or erase

  npm install canvas-drawable --save

Usage

html(lang="en")
  head
    meta(charset="UTF-8")
    meta(name="viewport", content="width=device-width, initial-scale=1.0")
    meta(http-equiv="X-UA-Compatible", content="ie=edge")
    title canvas
  body
    canvas#canvas(style="margin: 30px;border: 50px solid #eee" width="300px" height="200px")
    button#erase erase
    button#draw draw
    button#getimage getimg
    button#clearall clear all
import { CanvasDrawable } from "canvas-drawable";
const canvas: HTMLCanvasElement = <HTMLCanvasElement>document.getElementById('canvas');
const erase = document.getElementById('erase');
const draw = document.getElementById('draw');
const getImage = document.getElementById('getimage');
const clearAll = document.getElementById('clearall');
const drawable = new CanvasDrawable(canvas.getContext('2d'));
erase.onclick = e => {
  drawable.enerase();
}
draw.onclick = e => {
  drawable.endraw();
}
getImage.onclick = e => {
  console.log(drawable.getCanvasBase64())
}
clearAll.onclick = e => {
  drawable.cleanAll();
}

Methods

new CanvasDrawable(canvasContext, style?: {color: string, width: number})

endraw()

let the canvas element be drawable

enerase(thick?:number)

change the mode into erase besides change the thick of erase

setStyle(style: {color?: string, width?: number})

set the style of stroke

cleanAll()

clean the whole area of the canvas element

getCanvasBase64(...args);

returns canvasContext.canvas.toDataURL(...args);

getCanvasBlob(...args);

returns a promise that will return the blob of the canvas image

nativeContext()

return the convasContext

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A package that let the specific canvas elememnt turns to drawable, it can be used to draw things or erase

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