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MakeCode extension for 3d transformation and projection - beta

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eanders-ms/pxt-3d

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This library implements a perspective 3D renderer for MakeCode Arcade. Practical? No. Fun? Yes!

Features

  • Renders 3D objects from the perspective of a camera.
  • Lighting models: None, Flat, Dither. Maybe more will come: greyscale/monochrome, dramatic multi-color dithering, additional dithering patterns, others?
  • Primitives: Cube. More possibly coming: Sphere, diamond, cylinder, quad, ...
  • Depth buffer (only works in simulator due to device memory constraints -- I'm in search of a solution).
  • Frustum clipping (partially implemented).
  • Backface culling.
  • Fixed point (Fx8) linear algebra and trigonometric functions.

TODO

  • Improve perspective projection.
  • Find a way to support depth buffer on device -- currently getting an out-of-memory error (panic 22).
  • Proper triangle/view frustum clipping (need to split triangles when partially clipped).
  • Child objects / object hierarchies.
  • Make a better looking demo scene. Maybe a spaceship flying through a city ala https://youtu.be/XezcZVu66QI?t=485 ?. Requires depth buffer.
  • Experiment with other types of lighting. More creative palettes, greyscale, etc.
  • Find performance problems and try to improve them. Goal: 30 fps when writing color to every pixel, with depth buffer.
  • Or, maybe this is fine as-is, and I'll move on to the next thing :).

Use this extension

This repository can be added as an extension in MakeCode.

  • open https://arcade.makecode.com/
  • click on New Project
  • click on Extensions under the gearwheel menu
  • search for the URL of this repository and import

Edit this extension

To edit this repository in MakeCode.

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Supported targets

  • for PXT/arcade
  • for PXT/arcade (The metadata above is needed for package search.)

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MakeCode extension for 3d transformation and projection - beta

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