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Update README.md
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eviltwo committed May 13, 2024
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Expand Up @@ -19,3 +19,7 @@ https://github.com/eviltwo/SystemFontLocalization.git?path=src/SystemFontLocaliz
- Create empty GameObject and attach SystemFontReplacer component to it.
- Set font asset and font name list in SystemFontReplacer component.
- When you play the game, the font assets will be swapped to match the localization language.
- Recommend: Dynamic fonts cause diffs on git every time you build, so use static fonts instead.
- Set the default language to "en".
- Set the base font asset to "Static".
- Generate a Font atlas with the character set set to "ASCII".

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