fix: move scene ui fields to update cycle #5
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Resolves bug discussed in excaliburjs/Excalibur#2399
Line 705 of dev-tools is slightly heavy, but it needs to account for both dynamic scenes added and dynamic scenes added and activated. I've demonstrated this in the last example in
index.ts
. Even with a lot of scenes, I think this check would still be quick enough for development.In the examples, pressing "N" will add a scene, but not activate it, and pressing "A" will both add and activate a scene. In both cases we expect to see the scene list in the dev tools ui to update.
Additional information
Side question - I had a bit of trouble using
npm link
to test my unpublished version against a local project. To be fair, I didn't dig too deep, but is that something that works on your end?