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docs: Fix IsometricTileMap code (#3165)
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Fix the code in the docs page examples which has IsometricTileset and is
not present in the flame to SpriteSheet

Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
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immadisairaj and spydon committed May 24, 2024
1 parent 6dfc169 commit ffba0f9
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2 changes: 1 addition & 1 deletion doc/flame/components.md
Original file line number Diff line number Diff line change
Expand Up @@ -1231,7 +1231,7 @@ A simple example on how to use it:
// Creates a tileset, the block ids are automatically assigned sequentially
// starting at 0, from left to right and then top to bottom.
final tilesetImage = await images.load('tileset.png');
final tileset = IsometricTileset(tilesetImage, 32);
final tileset = SpriteSheet(image: tilesetImage, srcSize: Vector2.all(32));
// Each element is a block id, -1 means nothing
final matrix = [[0, 1, 0], [1, 0, 0], [1, 1, 1]];
add(IsometricTileMapComponent(tileset, matrix));
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