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undefined reference to png_init_filter_functions_vsx #652

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cstkingkey opened this issue Jan 14, 2023 · 4 comments
Closed

undefined reference to png_init_filter_functions_vsx #652

cstkingkey opened this issue Jan 14, 2023 · 4 comments
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@cstkingkey
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ppc64el target building fails with undefined reference to png_init_filter_functions_vsx

from godotengine/godot#56448
need to set cfags with -DPNG_POWERPC_VSX_OPT=0 or use system png

ManoloFLTK added a commit that referenced this issue Jan 14, 2023
Add two auxiliary source files needed to properly build libpng
for the ppc64 architecture.
@ManoloFLTK
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@cstkingkey Thanks for this report. I would hope the above-mentionned commit fixes the issue. Do you confirm that? If yes, please, close the issue.

@ManoloFLTK ManoloFLTK self-assigned this Jan 14, 2023
@ManoloFLTK ManoloFLTK added the active Somebody is working on it label Jan 14, 2023
@cstkingkey
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@cstkingkey Thanks for this report. I would hope the above-mentionned commit fixes the issue. Do you confirm that? If yes, please, close the issue.

No. png/CMakeLists.txt is not updated. so the new source fles are not built.

@ManoloFLTK ManoloFLTK added fixed The issue or PR was fixed. and removed active Somebody is working on it labels Jan 14, 2023
@ManoloFLTK
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@cstkingkey Sorry, I had forgotten about CMake-based building. That should be better with the commit mentionned above. Could you, please, explain a bit what are the connections between projects FLTK and Godot, if any ? TIA.

@cstkingkey
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@cstkingkey Sorry, I had forgotten about CMake-based building. That should be better with the commit mentionned above. Could you, please, explain a bit what are the connections between projects FLTK and Godot, if any ? TIA.

just a search result of same issue. thanks for the quick fix.

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