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Godot version:
3.2 OS/device including version:
MacOS Issue description:
Default HTML-5 export option forces scaling to fit viewport, even for non-resizable games Steps to reproduce:
Use HTML-5 export for any project, compare the visible screen in Godot with the HTML-5 version when running. Minimal reproduction project:
Any project with a pre-specified window width/height, smaller than the viewport it'll be run in.
Quick-Fix:
Open up the Project.html of your export in a text-editor.
Scroll down to the line
Calinou
changed the title
Issue? Default HTML-5 export option forces scaling to fit viewport, even for non-resizable games
Default HTML-5 export option forces scaling to fit viewport, even for non-resizable games
Mar 21, 2020
Godot version:
3.2
OS/device including version:
MacOS
Issue description:
Default HTML-5 export option forces scaling to fit viewport, even for non-resizable games
Steps to reproduce:
Use HTML-5 export for any project, compare the visible screen in Godot with the HTML-5 version when running.
Minimal reproduction project:
Any project with a pre-specified window width/height, smaller than the viewport it'll be run in.
Quick-Fix:
Open up the Project.html of your export in a text-editor.
Scroll down to the line
change the function from
to
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