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Using import hints for glTF 2.0 files breaks animation references #38809

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linky00 opened this issue May 17, 2020 · 1 comment · Fixed by #43044
Closed

Using import hints for glTF 2.0 files breaks animation references #38809

linky00 opened this issue May 17, 2020 · 1 comment · Fixed by #43044

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@linky00
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linky00 commented May 17, 2020

Godot version:
3.2.1.stable.official

OS/device including version:
Windows 10 Home v1903

Issue description:
When importing a glTF 2.0 file, Godot will recognise import hints to objects such as '-col', adding features such as a collision node and removing the hint, so for example 'Marker-col' turns 'Marker'. However, the animation references aren't changed, so you get an error such as:

Node not found: Marker-col.
On Animation: 'Marker-loop', couldn't resolve track: 'Marker-col'.

Steps to reproduce:

Create a .glb file with an object with a hint, and animations involving that object. Import it into Godot, open it, click on the AnimationPlayer, and the error will occur and the animations will not work.

Minimal reproduction project:

Import Hint Bug Report Example.zip

@dragonfi
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dragonfi commented Nov 4, 2020

Related and possible duplicate issues:

#42041
#38163
godotengine/godot-blender-exporter#356

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3 participants