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Inferred ints can take floats in a release build #42124
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I can reproduce this on 3.2.2 and 3.2 (official Linux release export templates). With Godot 3.1.2 and 3.1's release export templates, both fields display 120.15. They both display 120 when using a debug export template though. |
Impossible to test in master due to #42127 |
Can't reproduce in https://downloads.tuxfamily.org/godotengine/testing/4.0/4.0-dev.20210727/ I mean it shows 120 in release build. Here is a project with exports to check. I hope it helps |
In 3.3.2 in Windows release export:
Project with exports. I can't test linux export: |
Confirmed fixed in |
Fixed by #57851. |
Godot version:
3.2.3 rc6
Not sure about master
Issue description:
Check this code:
When you run it in editor or debug build, both labels show 120. In a release build, the first label shows 120.15
Minimal reproduction project:
ReproductionProject.zip
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