You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Most built-in functions can not be called in release build as there is a function call validation that requires information only available from DEBUG_ENABLED.
however get_info returns no information without DEBUG_ENABLED so comparing argument counts fails.
removing validate_call_arg from release builds solves the issue, but I do not know what kind of validations are still expected to run in release builds.
Godot version:
6f4384f
Steps to reproduce:
If you do
var b = a
it works fine.Not sure about other conversions.
The text was updated successfully, but these errors were encountered: