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[3.x] Enable setting of collision iterations in Physics2DServer #38387

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May 19, 2021
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9 changes: 9 additions & 0 deletions doc/classes/Physics2DServer.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1002,6 +1002,15 @@
Activates or deactivates the 2D physics engine.
</description>
</method>
<method name="set_collision_iterations">
<return type="void">
</return>
<argument index="0" name="iterations" type="int">
</argument>
<description>
Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount, the more accurate the collisions, but with a performance loss.
</description>
</method>
<method name="shape_get_data" qualifiers="const">
<return type="Variant">
</return>
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4 changes: 4 additions & 0 deletions servers/physics_2d/physics_2d_server_sw.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1315,6 +1315,10 @@ void Physics2DServerSW::set_active(bool p_active) {
active = p_active;
};

void Physics2DServerSW::set_collision_iterations(int p_iterations) {
iterations = p_iterations;
};

void Physics2DServerSW::init() {

doing_sync = false;
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2 changes: 2 additions & 0 deletions servers/physics_2d/physics_2d_server_sw.h
Original file line number Diff line number Diff line change
Expand Up @@ -284,6 +284,8 @@ class Physics2DServerSW : public Physics2DServer {
virtual void end_sync();
virtual void finish();

virtual void set_collision_iterations(int p_iterations);

virtual bool is_flushing_queries() const { return flushing_queries; }

int get_process_info(ProcessInfo p_info);
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1 change: 1 addition & 0 deletions servers/physics_2d/physics_2d_server_wrap_mt.h
Original file line number Diff line number Diff line change
Expand Up @@ -304,6 +304,7 @@ class Physics2DServerWrapMT : public Physics2DServer {

FUNC1(free, RID);
FUNC1(set_active, bool);
FUNC1(set_collision_iterations, int);

virtual void init();
virtual void step(real_t p_step);
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2 changes: 2 additions & 0 deletions servers/physics_2d_server.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -684,6 +684,8 @@ void Physics2DServer::_bind_methods() {

ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);

ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &Physics2DServer::set_collision_iterations);

ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);

BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
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2 changes: 2 additions & 0 deletions servers/physics_2d_server.h
Original file line number Diff line number Diff line change
Expand Up @@ -593,6 +593,8 @@ class Physics2DServer : public Object {

virtual bool is_flushing_queries() const = 0;

virtual void set_collision_iterations(int iterations) = 0;

enum ProcessInfo {

INFO_ACTIVE_OBJECTS,
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