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[3.x] Fix Area monitorable in 2D and 3D Godot physics. #41699

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merged 1 commit into from
Nov 20, 2021

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madmiraal
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3.2 version of #41698.

@madmiraal madmiraal added this to the 3.2 milestone Sep 2, 2020
@capnm
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capnm commented Sep 19, 2020

I can confirm, fixes #23484 #41698 in 3.2 👍

@madmiraal madmiraal requested a review from a team as a code owner March 12, 2021 12:26
Base automatically changed from 3.2 to 3.x March 16, 2021 11:11
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Mar 17, 2021
@akien-mga akien-mga changed the title [3.2] Fix Area monitorable in 2D and 3D Godot physics. [3.x] Fix Area monitorable in 2D and 3D Godot physics. Mar 26, 2021
@akien-mga akien-mga modified the milestones: 3.3, 3.4 Mar 26, 2021
@Chaosus Chaosus modified the milestones: 3.4, 3.5 Nov 8, 2021
@pouleyKetchoupp
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Same as #41698, should be good but needs a rebase.

and only remove area from query when deleting pair if it was monitorable.
@akien-mga akien-mga merged commit 2493995 into godotengine:3.x Nov 20, 2021
@akien-mga
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Thanks!

@madmiraal madmiraal deleted the fix-23484-3.2 branch November 20, 2021 08:20
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5 participants