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Use full float UVs in Sprite3D #42537

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Oct 3, 2020
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@clayjohn clayjohn commented Oct 3, 2020

Fixes: #42509

ImmediateGeometry never compressed UVs, but ArrayMeshes compress them by default. This PR uses uncompressed UVs so you get better precision on large low-res sprites.

@clayjohn clayjohn added this to the 3.2 milestone Oct 3, 2020
@akien-mga akien-mga merged commit fbf5c1c into godotengine:3.2 Oct 3, 2020
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Thanks!

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