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Add a debanding property to Viewport for GLES3 #42942

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merged 1 commit into from
Oct 30, 2020

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@Calinou Calinou commented Oct 20, 2020

Follow-up to #38097.

Debanding can be enabled in the Project Settings (rendering/quality/filters/use_debanding). It's disabled by default as it has a small performance impact and can make PNG screenshots much larger (due to how dithering works).

As a result, it should be enabled only when banding is noticeable enough.

Since debanding requires a HDR viewport to work, it's only supported in the GLES3 backend.

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@Calinou Calinou requested review from reduz and a team as code owners October 20, 2020 17:06
@Calinou Calinou added this to the 3.2 milestone Oct 20, 2020
It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).

As a result, it should be enabled only when banding is noticeable enough.

Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend.
@akien-mga akien-mga merged commit c43b2ab into godotengine:3.2 Oct 30, 2020
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Thanks!

@Calinou Calinou deleted the add-viewport-debanding-3.2 branch March 31, 2021 09:45
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
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