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Use 75% editor scale on small displays automatically (3.2) #43611

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merged 1 commit into from
Nov 17, 2020

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Calinou
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@Calinou Calinou commented Nov 17, 2020

Backport of #43479 for the 3.2 branch.

This change helps make the editor more usable on small displays, especially 1366×768 which is still common on low-end laptops.

This also makes borders always display in the editor theme, even if the editor scale is below 100%. Otherwise, "focus" outlines would vanish when using an editor scale below 100%, which harms usability.

Automatic display scaling now uses the window height instead of width, since this plays better with ultrawide displays.

You can still override the automatic display scaling as usual in the Editor Settings.

Preview

1280×720 fullscreen:

Before

100% editor scale

After

75% editor scale

This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
@Calinou Calinou added this to the 3.2 milestone Nov 17, 2020
@Calinou Calinou changed the title Use 75% editor scale on small displays automatically Use 75% editor scale on small displays automatically (3.2) Nov 17, 2020
@akien-mga akien-mga merged commit 728200a into godotengine:3.2 Nov 17, 2020
@akien-mga
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Thanks!

@Calinou Calinou deleted the use-low-editor-scale-auto-3.2 branch March 31, 2021 09:44
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
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