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[3.2] [iOS] Native loading screen implementation #45693

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merged 1 commit into from
Feb 3, 2021

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naithar
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@naithar naithar commented Feb 3, 2021

Same as #40766 for 3.2

If storyboard named Launch Screen is present it will be used as overlay while Main performs setup and setup2.

Removes the black screen that appears after initial launch screen disappears and before game starts.

If 'Launch Screen' storyboard is present it will be used as loading screen.
@akien-mga akien-mga merged commit 92859d7 into godotengine:3.2 Feb 3, 2021
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Thanks!

@naithar naithar deleted the feature/ios-loading_screen-3.2 branch February 9, 2021 08:30
@akien-mga akien-mga modified the milestones: 3.2, 3.3 Apr 20, 2021
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