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Add shape_idx to CollisionObject2D mouse_entered signal #47395

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merged 1 commit into from
Jul 16, 2021

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sygi
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@sygi sygi commented Mar 26, 2021

See proposal for discussion

@sygi sygi marked this pull request as ready for review April 6, 2021 19:36
@sygi sygi requested review from a team as code owners April 6, 2021 19:36
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It looks great! It seems to works fine, and I don't have much to comment about the code except for the suggestion related to your TODO message.

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@sygi sygi force-pushed the shape_idx_collision branch 3 times, most recently from dfd45f3 to 5c4e5bc Compare June 20, 2021 10:56
@sygi sygi requested review from pouleyKetchoupp and removed request for a team June 20, 2021 11:31
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Great job, thank you!

@sygi sygi requested a review from Calinou June 26, 2021 18:56
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…ject2D.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@Calinou Calinou left a comment

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Thanks!

@Calinou Calinou merged commit 523d6b2 into godotengine:master Jul 16, 2021
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Calinou commented Jul 16, 2021

Feel free to open a 3.x pull request for this if it can be done in a backwards-compatible way 🙂

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sygi commented Jul 16, 2021

I don't think I'll be up for it -- looking forward for a transition to a stable 4.0 :)

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4 participants