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[3.x] Expose collider RID in 2D/3D kinematic collision #49476

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merged 1 commit into from
Jun 18, 2021

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pouleyKetchoupp
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Can be useful to access the colliding body information for bodies created with the physics server directly, since in this case the collider is null.

3.x backport of #49475.

Can be useful to access the colliding body information for bodies
created with the physics server directly.
@akien-mga akien-mga merged commit fc95c4d into godotengine:3.x Jun 18, 2021
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Thanks!

@pouleyKetchoupp pouleyKetchoupp deleted the kinematic-collision-rid-3.x branch June 18, 2021 16:09
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Cherry-picked for 3.3.3.

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