Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow unclamped colors in Sprite3D #51462

Merged
merged 1 commit into from
Aug 10, 2021

Conversation

clayjohn
Copy link
Member

Fixes: #51460

This was another regression from the big Sprite3D overhaul. I was using compressed colors as that was the default setting for meshes, but that clamps values to the 0-1 range. This uses uncompressed colors, but allows any range of values.

@akien-mga akien-mga merged commit ef0dff3 into godotengine:3.x Aug 10, 2021
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

Cherry-picked for 3.3.3.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants