Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Save branch as scene by dropping to filesystem #52503

Merged
merged 1 commit into from
Sep 10, 2021

Conversation

KoBeWi
Copy link
Member

@KoBeWi KoBeWi commented Sep 8, 2021

@KoBeWi KoBeWi added enhancement topic:editor usability cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Sep 8, 2021
@KoBeWi KoBeWi added this to the 4.0 milestone Sep 8, 2021
@KoBeWi KoBeWi requested a review from a team as a code owner September 8, 2021 22:45
Copy link
Member

@groud groud left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The feature seems a good idea to me, and the implementation is good.

@mhilbrunner mhilbrunner merged commit cf08fad into godotengine:master Sep 10, 2021
@mhilbrunner
Copy link
Member

Thanks!

@KoBeWi KoBeWi deleted the DROPNODESTOFOLDERRRR branch September 10, 2021 11:23
@akien-mga
Copy link
Member

Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Sep 20, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Make drag-and-droping a branch from a scene to the FileSystem tab trigger the "save branch as scene" dialog.
4 participants