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Backport GradientTexture2D to 3.x #54824

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AaronRecord
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3.x version of #53234

@AaronRecord AaronRecord changed the title Add GradientTexture2D Backport GradientTexture2D to 3.x Nov 10, 2021
@AaronRecord AaronRecord changed the title Backport GradientTexture2D to 3.x Backport GradientTexture2D to 3.x Nov 10, 2021
@Chaosus Chaosus added this to the 3.5 milestone Nov 10, 2021
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Xrayez commented Nov 10, 2021

Note to self: if this is merged, then I'll have to remove GradientTexture2D in Goost, hence mission accomplished! 🙂

Also, it's quite wild to see four contributors co-authored now for a single feature, I've never seen this throughout my time contributing to Godot, crazy! 😅

@AaronRecord AaronRecord force-pushed the backport-gradient-texture-2d branch 2 times, most recently from 31d0b1a to 3d6a9f9 Compare November 11, 2021 01:36
Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
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Left some review comments with the noteworthy changes I had to make from the 4.0 branch

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@AaronRecord AaronRecord marked this pull request as ready for review November 11, 2021 02:12
@AaronRecord AaronRecord requested review from a team as code owners November 11, 2021 02:12
@Chaosus Chaosus self-requested a review January 7, 2022 13:45
@akien-mga akien-mga merged commit aad12a2 into godotengine:3.x Jan 7, 2022
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Thanks!

akien-mga added a commit that referenced this pull request Jan 7, 2022
@AaronRecord AaronRecord deleted the backport-gradient-texture-2d branch January 8, 2022 03:23
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5 participants