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The design goal is for new cities to pop from distant and scarcely controlled lands.
For this we will use the empire stability mechanism:
it is a percentage, starting at 100%
lost when losing battles and changing policies
regained slowly over time
For every controlled tile over which influence is decreasing and lower than instability we could randomly check if the tile should revolt.
Then a revolting a new city would be created on the tile, as capital to a new empire. Its culture would be the same as the original empire one. It would start with the same discoveries/policies.
The text was updated successfully, but these errors were encountered:
The design goal is for new cities to pop from distant and scarcely controlled lands.
For this we will use the empire stability mechanism:
For every controlled tile over which influence is decreasing and lower than instability we could randomly check if the tile should revolt.
Then a revolting a new city would be created on the tile, as capital to a new empire. Its culture would be the same as the original empire one. It would start with the same discoveries/policies.
The text was updated successfully, but these errors were encountered: