You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
For my project (I want to run on a PinePhone with Mali 400 GPU), I needed to be able to support OpenGL ES 2 (maximum GLSL version 1.20).
This library makes use of instanced rendering (which doesn't exist on GL ES 2) and gl_VertexID (and some other syntactic modern GLSL style), which I've had to work around.
However, it would be nice to make glow_glyph itself have a fallback mode for these old versions. I would be interested to hear your thoughts about this.
Thanks for your libraries!
The text was updated successfully, but these errors were encountered:
Hello there,
For my project (I want to run on a PinePhone with Mali 400 GPU), I needed to be able to support OpenGL ES 2 (maximum GLSL version 1.20).
This library makes use of instanced rendering (which doesn't exist on GL ES 2) and
gl_VertexID
(and some other syntactic modern GLSL style), which I've had to work around.I have, for the time being, pieced together the changes needed to downgrade OpenGL and GLSL and made a fork ( https://bics.ga/reivilibre/glow_glyph_compat ).
However, it would be nice to make glow_glyph itself have a fallback mode for these old versions. I would be interested to hear your thoughts about this.
Thanks for your libraries!
The text was updated successfully, but these errors were encountered: