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Original file line number | Diff line number | Diff line change |
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import { Quaternion } from "../math/Quaternion"; | ||
import { Matrix3 } from "../math/Matrix3"; | ||
import { Matrix4 } from "../math/Matrix4"; | ||
import { Vector3 } from "../math/Vector3"; | ||
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class CameraData { | ||
private _fx: number = 1132; | ||
private _fy: number = 1132; | ||
private _near: number = 0.1; | ||
private _far: number = 100; | ||
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private _width: number = 512; | ||
private _height: number = 512; | ||
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private _projectionMatrix: Matrix4 = new Matrix4(); | ||
private _viewMatrix: Matrix4 = new Matrix4(); | ||
private _viewProj: Matrix4 = new Matrix4(); | ||
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update: (position: Vector3, rotation: Quaternion) => void; | ||
setSize: (width: number, height: number) => void; | ||
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private _updateProjectionMatrix: () => void; | ||
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constructor() { | ||
this._updateProjectionMatrix = () => { | ||
// prettier-ignore | ||
this._projectionMatrix = new Matrix4( | ||
2 * this.fx / this.width, 0, 0, 0, | ||
0, -2 * this.fy / this.height, 0, 0, | ||
0, 0, this.far / (this.far - this.near), 1, | ||
0, 0, -(this.far * this.near) / (this.far - this.near), 0 | ||
); | ||
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this._viewProj = this.projectionMatrix.multiply(this.viewMatrix); | ||
}; | ||
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this.update = (position: Vector3, rotation: Quaternion) => { | ||
const R = Matrix3.RotationFromQuaternion(rotation).buffer; | ||
const t = position.flat(); | ||
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// prettier-ignore | ||
this._viewMatrix = new Matrix4( | ||
R[0], R[1], R[2], 0, | ||
R[3], R[4], R[5], 0, | ||
R[6], R[7], R[8], 0, | ||
-t[0] * R[0] - t[1] * R[3] - t[2] * R[6], | ||
-t[0] * R[1] - t[1] * R[4] - t[2] * R[7], | ||
-t[0] * R[2] - t[1] * R[5] - t[2] * R[8], | ||
1, | ||
); | ||
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this._viewProj = this.projectionMatrix.multiply(this.viewMatrix); | ||
}; | ||
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this.setSize = (width: number, height: number) => { | ||
this._width = width; | ||
this._height = height; | ||
this._updateProjectionMatrix(); | ||
}; | ||
} | ||
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get fx() { | ||
return this._fx; | ||
} | ||
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set fx(fx: number) { | ||
if (this._fx !== fx) { | ||
this._fx = fx; | ||
this._updateProjectionMatrix(); | ||
} | ||
} | ||
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get fy() { | ||
return this._fy; | ||
} | ||
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set fy(fy: number) { | ||
if (this._fy !== fy) { | ||
this._fy = fy; | ||
this._updateProjectionMatrix(); | ||
} | ||
} | ||
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get near() { | ||
return this._near; | ||
} | ||
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set near(near: number) { | ||
if (this._near !== near) { | ||
this._near = near; | ||
this._updateProjectionMatrix(); | ||
} | ||
} | ||
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get far() { | ||
return this._far; | ||
} | ||
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set far(far: number) { | ||
if (this._far !== far) { | ||
this._far = far; | ||
this._updateProjectionMatrix(); | ||
} | ||
} | ||
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get width() { | ||
return this._width; | ||
} | ||
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get height() { | ||
return this._height; | ||
} | ||
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get projectionMatrix() { | ||
return this._projectionMatrix; | ||
} | ||
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get viewMatrix() { | ||
return this._viewMatrix; | ||
} | ||
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get viewProj() { | ||
return this._viewProj; | ||
} | ||
} | ||
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export { CameraData }; |
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